PBE Update 05/27 – New Anivia, Cho’Gath, Renekton Skins, Twisted Treeline & Crystal Scar Updates

Posted in Games, MOBA, Patch, Updates by

SKINS


 
They don’t even look scary – more like six foot toys.

Okay, try to imagine yourself on Summoner’s Rift. You get your first look at these ‘six foot toys’ as you enter mid or top lane. In mid, Prehistoric Anivia moves like a bird, lightly bobbing her head and arms. And you keep still in top lane because you think that maybe Prehistoric Renekton’s Slice is based on movement like Kalista’s Sentinels – he’ll lose you if you don’t move. Then there’s Prehistoric Cho’Gath. You stare at him and he just stares right back. And that’s when the Feast comes – not from the front, but from the side.

This Prehistoric trio consists of Anivia, Renekton and Cho’Gath!

Cho’Gath – 750 RP
New model and texture!
Quality of life particles for his Rupture (Q) and Vorpal Spikes (E)!

Anivia – 750 RP
New model and texture!
New Rebirth (Eggnivia!) model!

Renekton – 750 RP
New model and texture!

These guys (and gril ;D) are now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ’em here, and we’ll do our best to answer them!

Riot KateyKhaos
 
Prehistoric Splash art
 

Prehistoric Anivia750 RP

Prehistoric Anivia Loading NEW

Prehistoric Anivia I

Prehistoric Anivia Poses

Eggnivia

Eggnivia I


 

Prehistoric Cho’Gath750 RP

Prehistoric Cho'Gath Loading

Prehistoric Cho'Gath I

Prehistoric Cho'Gath Poses


 

Prehistoric Renekton750 RP

Prehistoric Renekton Loading

Prehistoric Renekton I

Prehistoric Renekton Poses I
 
 

BALANCE CHANGES

Ekko

Ekko

Parallel Convergence (W): Tooltip change: Max damage to minions and monsters reduced to 150 from 400.
 
 

ITEMS


The previous Abyssal Scepter are back on the PBE.
 
Abyssal Scepter
Abyssal Scepter
Ability Power increased to 40 from 30.
Magic Resist Reduction changed to 5% for 6 seconds (stacking up to 6 times for a total of 30%) from 15% for 10 seconds (stacking up to 3 times for a total of 45%).
Damage changed to 40 (+2 per level) every 2 seconds from 80 (+5) every 4 seconds.
 
 

GAME MODES


Big changes to TT and Crystal Scar, with texture updates to structures, minions and other goodies! More from Riot JxE below.
 
Hey all!

We have some more updates to our other maps to conclude our Cross Map Consistency Pass. Here’s some of the changes you’ll see going up on PBE soon.

Gameplay Changes; The Black Mist Arrives:
After chatting with some of the most dedicated Twisted Treeline players (shoutouts to Koella and everyone else for their awesome posts!) we found some opportunities to make some phantasmic gameplay changes to Twisted Treeline to improve the experience.

Jungle; Smite & Ignite:
The meta currently favors a duo lane, because it’s too easy for them to fast push and invade the jungler to deny their farm. Camps now spawn 5 seconds sooner, start at level 2 and have slightly less health and deal less damage. Yes, this means you can jungle again.

Vilemaw; Like a Spiderboss :
Currently Vilemaw is undervalued and only taken when there are no other available objectives. He can also be solo’d through some loopholes. To solve this problem we’ve increased Vilemaw’s health and decreased his damage. Damage over time should remain roughly the same, but this will create a window for other teams to react.

Killing Vilemaw now lets you summon the darkness and lead a legion of ghost minions to swarm the enemy base. Players will enhance nearby allied minions (allied minions gain increased combat stats, MS, and briefly terrify enemy minions) Champions will also cross over to an other realm and become “ghosted”.

Finally, we added a Vilemaw timer to the tab menu and an epic monster healthbar to Vilemaw.

Altar changes; Only Spirits Should Be Hidden:
We’ve changed a few of the altar buffs to be more meaningful and to have more visible power. The first altar buff will give a movement speed bonus to your team, the second one will restore player’s max health on minion/monster kills which should help teams siege towers for longer and end the game faster.

Tower changes; More Things To Kill!
We’ve added a third low health turret to lanes to give teams an early treat to grab. This should also help reset minion waves sooner and smooth out early game flow. We’ve also tweaked the health and damage of all turrets. Early turrets should be easy to destroy while your Nexus turret won’t die from a couple of sneaky super minions in your base.\

New Trinket; Call Down The Reckoning:
Not having wards on Twisted Treeline adds a level a fear you would expect from the shadow isles, but it also means squishier champions have a hard time taking objectives without knowledge of enemy locations. We’ve taken the Hextech Sweeper active and turned it into a trinket (Note, not the passive, so traps won’t be revealed) We’re hoping this gives our players who are sensitive to hidden presences a chance to uncover the enemy so they can safely get objectives.

Because of that we’ve removed the Vision items on the map as they’re not needed anymore:
Grez’s Lantern, Hextech Sweeper and Lightbringer have been removed

Item changes to both Dominion and Twisted Treeline; Make Them Bleed:
Lord Van Damm’s Pillager now has Lightbringer’s passive and no longer has IE crit bonus

Overlord’s Bloodmail – Builds out of Crystalline Bracer, price has been reduced and now has HP regen

Map & Art Changes; Gnomes Weren’t Spooky:
We’ve continued to skin some of the art from Summoner’s Rift to match our other maps and bring some consistency between them. Check out these screenshots for more details.

New structures on TT:
TT 1

TT 2
 
New Minions on Twisted Treeline and Crystal Scar:
TT Minions

Crystal Scar Minions
 
Golem Retexture:
Golems
 
Crystal Scar Texture and Color Update:
Crystal Scar Texture Update
 
Loading Screens

TT Loading Screen

Crystal Scar Loading Screen

Battle Training
 
Previous changes to Twisted Treeline (seen on the 05/13 update) are now on the PBE.

Vilemaw
Base Health increased to 5500 from 3500.
NEW! Buff given to players that change minions into ghosts, gaining increased combat stats, Movement Speed, and briefly terrifying enemy minions.

MONSTERS
Big Wolf
Base Damage reduced to 40 from 42.
Base Health reduced to 1120 from 1320.

Small Wolf
Base Damage reduced to 15 from 16.
Base Health reduced to 390 from 420.

Big Golem
Base Damage reduced to 70 from 73.
Base Health reduced to 1240 from 1440.

Small Golem
Base Damage reduced to 33 from 35.
Base Health reduced to 480 from 540.

Big Wraith
Base Damage reduced to 52 from 55.
Base Health reduced to 1050 from 1200.

Small Wraith
Base Damage reduced to 18 from 20.
Base Health reduced to 230 from 250.
 
TURRETS
First Turrets
Base Armor increased to 100 from 60.
Gold given upon taking turret reduced to 100g from 150g.

Second Turrets
Base Armor increased to 100 from 67.
Base Damage reduced to 152 from 190.
Gold given upon taking turret reduced to 125g from 150g.

Third Turrets
Base Armor increased to 100 from 67.
Base Damage increased to 200 from 180.
Gold given upon taking turret reduced to 100g from 150g.
 
ITEMS
The Lightbringer
The Lightbringer
REMOVED.
 
Grez's Spectral Lantern
Grez’s Spectral Lantern
REMOVED.
 
Hextech Sweeper
Hextech Sweeper
Hextech Sweeper is now a trinket on Twisted Treeline.
UNIQUE Active: Hunter’s Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (120 second cooldown).
 
Overlord's Bloodmail
Overlord’s Bloodmail (TT & Crystal Scar)
NEW! Grants +100% base health regen.
Health reduced to 800 from 850.
Total Cost increased to 2500g from 2455g.
NEW! Recipe: Giant’s Belt + Crystalline Bracer + 900g.
 
Lord Van Damm's Pillager
Lord Van Damm’s Pillager (TT & Crystal Scar)
REMOVED! +50% critical strike damage.
NEW! UNIQUE Passive: Critical Strikes cause enemies to bleed for an additional 150% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.
 
Wicked Hatchet
Wicked Hatchet (TT & Crystal Scar)
UNIQUE Passive: Bleed changed to magical damage from physical damage.

May 27, 2015
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