PBE Update 05/13 – Irelia, Lee Sin, Tryndamere and Ekko Skins

Posted in Games, MOBA, Patch, Updates by

SKINS
 
Once again, Irelia’s blade is at your service with Order of the Lotus Irelia! This skin will not cause nerfs to Irelia. ;D

Order of the Lotus Irelia is 750 RP and includes:

New model and texture!
Quality of life particles for her Transcendent Blades (R) so they match her weapon.

Order of the Lotus Irelia is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ’em here, and we’ll do our best to answer them!

*Prices on PBE are subject to change.
 

Order of the Lotus Irelia750 RP

Order of the Lotus Irelia Splash Art

Order of the Lotus Irelia II

Order of the Lotus Irelia Poses

Lotus Irelia R


 
Ding ding ding!

Knockout Lee Sin enters the ring! Keep your guard up and watch out for that left hook!

This skin includes:
All new model and texture!
New bell particles on his shield!
Lots of new boxing themed animations!
4 new idle animations!
New Attack 1, 2 and crit animations!
New Recall and respawn!
New Run animation
New Spell1 (dash) (Q)
New Spell2 (dash) (W)
New Spell4 (R)
New SFX on his recall, respawn, and his (W).

This skin’s price is 1350 RP – (pricing subject to change)
Your feedback and bug reports are extremely helpful to us, so please check out Knockout Lee Sin and let us know what you think! Feel free to drop any bugs you find in this thread as well!
See you on the Rift!

 

Knockout Lee Sin1350 RP

Knockout Lee Sin Splash Art

Knockout Lee Sin III

Knockout Lee Sin Poses

Knockout Lee Sin S

Shield I

Knockout R1

Recall 4

Recall 3

 
This top lane is full of monsters! How can you just sit there and eat pizza?!

A monstrous looking executioner has appeared on the Rift….Nightmare Tryndamere is here to judge the guilty! This skin includes:

All new model and texture!
This skin’s price is 750 RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Nightmare Tryndamere and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!
 

Nightmare Tryndamere750 RP

Knightmare Tryndamere Splash Art

Nightmare Tryndamere III

Nightmare Tryndamere Poses


 
In the depths of a forgotten ruin in Shurima, guarded by an arcane sandstorm, hides a mysterious relic of time. A golden hourglass filled with glowing sand, the physical manifestation of Time.

A young orphan braved the harsh trials for a relic to help save and protect the childhood friends he had left. Sandstorm Ekko emerges from the dunes, equipped and prepared to protect the forgotten and forsaken people of Shurima.

Completely new model!
New sandy particles for abilities!
New recall!
Additional new sandy SFX over his abilities!
*This launch skin is 975 RP (pricing always subject to change!)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Sandstorm Ekko! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!
 

Sandstorm Ekko975 RP

Sandstorm Ekko Splash Art

Sandstorm Ekko II

Sandstorm Ekko Poses

Mini Sandstorm Ekko

SE Q1

SE Q2

SE Q3

SE W

SE E2

SE E

SE R

SE R2

SE R3

SE R4

Sandstorm Ekko Recall

Sandstorm Ekko Recall 2


 
 
CHAMPIONS

Ekko, the Boy Who Shattered Time
Ekko Loading

Ekko GP

Ekko II

Ekko Poses

Ekko ZZ

Ekko Z

Ekko AA

Ekko Q

Ekko Q2

Ekko W

Ekko W2

Ekko R1

Ekko R

Ekko Recall

Ekko Recall 1

Abilities
 
Passive Z-Drive Resonance
Z-Drive Resonance (Passive)
Ekko’s Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and saps the target’s movement speed. If the target is a champion, Ekko gains accelerated movement speed.
 
Q Timewinder
Timewinder (Q)
Ekko throws a device that deals 60/75/90/105/120 (+0.2 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6 AP) magic damage to all targets hit upon return.
Cost: 60/70/80/90/100 Mana
Range: 1075
Cooldown: 11/10/9/8/7 seconds
 
W Parallel Convergence
Parallel Convergence (W)

Passive: Ekko’s basic attacks deal bonus magic damage to enemies under 30% health equal to 4/4/4/4/4% (+2.857% per 100 AP (+20% at 700 AP)) of their missing health (max 400 damage vs. minions and monsters).
Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330 (+0.8 AP) damage for 2 seconds. Enemies caught inside are stunned for 2.25/2.25/2.25/2.25/2.25 seconds.
Cost: 30/40/50/60/70 Mana
Cooldown: 22/20/18/16/14 seconds.
 
E Phase Dive
Phase Dive (E)
Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+0.2 AP) bonus magic damage and teleport him to his target.
Cost: 40/50/60/70/80 Mana
Range: 325
Cooldown: 15/13/11/9/7 seconds
 
R Chronobreak
Chronobreak (R)
Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+3.33% per 100 AP) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3*AP) magic damage to all nearby enemies on arrival.
Cost: None.
Range: 850
Cooldown: 90/80/70 seconds
 
 
GAME MODES
New loading backgrounds for Twisted Treeline, Dominion and Crystal Scar!

TT/Dominion
TT Loading
 
Crystal Scar
Crystal Scar Loading
 
 
BALANCE CHANGES

Karma

Karma

Gathering Fire (Passive): Cooldown on spell hit increased to 2/2.5/3/3.5 seconds from 2 seconds at all levels.

Focused Resolve (W): Can now target monsters.
Mantra: Removed healing and bonus damage (live bonuses).
NEW All damage dealt to the target is increased by 10% and heals Karma for 20% of the damage dealt. If the damage source is an ally, they are also healed by 20%.

Inspire (E): Cooldown reduced to 10/9/8/7/6 seconds from 10 seconds at all ranks.
Shield amount reduced to 80/110/140/170/200 from 80/120/160/200/240.
Mana Cost reduced to 60/65/70/75/80 from 60/70/80/90/100.

Mantra: Shield on first target increased by 30/90/150/210 + (30% AP). AOE Shield Amount changed to 50% of primary target’s shield amount from 30/70/110/150.
 

Ryze

Ryze

Overload (Q): – Damage increased to 65/95/125/155/185 from 65/90/115/140/165.
Desperate Power (R): No longer has increased duration of supercharge. Spell vamp increased to 6 seconds at all ranks from 4/5/6 seconds.
 
 
ITEM CHANGES

Abyssal Scepter
Abyssal Scepter
Item Cost: 2500g
Recipe: Amplifying Tome + Ruby Crystal + Null-Magic Mantle
Recipe Cost: 815g

+30 Ability Power
+250 Health
+60 Magic Resist

UNIQUE Passive: Every 4 seconds emanates a pulse dealing 80 (+5 per champion level) magic damage to nearby enemy champions and reduces their Magic Resist by 15% for 10 seconds (stacks up to 3 times, up to 45%).
 
 
TWISTED TREELINE

Experience
Reduced to 280/660/1140/1720/2400/3180/4060/5040/6120/7300/8580/9960/11440/13020/14700/16480/18360 from 300/700/1300/1875/2525/3250/4050/4925/5875/6900/8015/9220/10525/12055/13935/16290/19245.

Turrets
REMOVED No longer grant experience.

First Turrets
Base Armor increased to 100 from 60.
Gold given upon taking turret reduced to 100g from 150g.

Second Turrets
Base Armor increased to 100 from 67.
Base Damage reduced to 152 from 190.
Gold given upon taking turret reduced to 125g from 150g.

Third Turrets
Base Armor increased to 100 from 67.
Base Damage increased to 200 from 180.
Gold given upon taking turret reduced to 100g from 150g.

Vilemaw
Base Health increased to 5500 from 3500.

Death Timers
Increased to 7.5 + 2.5 x Level from 15 + 1 x Level.
 
Monsters

Big Wolf
Base Damage reduced to 40 from 42.
Base Health reduced to 1120 from 1320.

Small Wolf
Base Damage reduced to 15 from 16.
Base Health reduced to 390 from 420.

Big Golem
Base Damage reduced to 70 from 73.
Base Health reduced to 1240 from 1440.

Small Golem
Base Damage reduced to 33 from 35.
Base Health reduced to 480 from 540.

Big Wraith
Base Damage reduced to 52 from 55.
Base Health reduced to 1050 from 1200.

Small Wraith
Base Damage reduced to 18 from 20.
Base Health reduced to 230 from 250.

May 13, 2015
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