The PBE is currently down, but there’s new updates to Kha’Zix (who is getting a new skin), a Cassiopeia texture update, and the new Akali splash.
Guardian of the Sands Kha’Zix – 975 RP “A guardian rises! After a long slumber, Guardian of the Sands Kha’zix arrives on the rift! His golden carapace shimmers in the sunlight as he leaps upon his prey! This skin includes: All new golden scarab themed model! All new sand and jade themed particles! New recall animation! Your feedback and bug reports are extremely helpful to us, so please check out Guardian of the Sands Kha’Zix and let us know what you think! Feel free to drop any bugs (heh) you find in this thread as well, and definitely give him a go on the Summoner’s Rift Update! See you on the Rift! Note: Sorry guys, this is not the ultimate skin. :D NOTE 2: Due to a bug (heh) Guardian of the Sands Kha’zix will not be playable today 8/27/2014, we are working to resolve this issue as quickly as possible. Thanks for being patient. :<”
Cassiopeia Changes
*UPDATED
Aspect of the Serpent
- Old passive: removed!
- New passive: Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.
- 75 stacks: 5% increased Ability Power. Twin Fang restores 6/8/10/12/16 (+0.1 ability power) health.
- 200 stacks: 10% increased Ability Power. Cassioepeia gains 25% CDR
- 400 stacks: 30% increased Ability Power.
Noxious Blast
Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage.
- Damage: 70/105/140/175/210 (+0.35 ability power) over 3 seconds
- Movement speed: 10/15/20/25/30%
- Cooldown: 4 seconds
- Mana cost: 40/45/50/55/60
- Delay increased by 0.05 seconds
Miasma
Now a notably more powerful slow tool but has a higher cooldown and deals less damage.
- Damage per second: 10/15/20/25/30 (+0.1 ability power) for 7 seconds
- Cooldown: 14/13/12/11/10 Second
- Mana cost: 40/50/60/70/80
- Slow: 25/30/35/40/45%
Twin Fang
Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.
- Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
- Mana cost: 30/45/60/75/90
- Cooldown: 5 seconds
- Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia’s total mana when it kills a unit.
- Usability: Now has additional checks in place to see if target was poisoned.
Petrifying Gaze
Lower cooldown, but also slightly lower damage.
- Damage: 150/250/350 (+0.5 ability power)
- Cooldown: 120/110/100
And that’s it. I’m sure Cassiopeia veterans out there have some concerns about some of these damage changes, so I’d like to highlight a few things.
- The reliability change to Twin Fang cannot be understated
- This has huge implications on her DPS potential. More E’s with a higher ratio = more DPS. For anyone used to playing Cassiopeia, you’ll notice a difference immediately.
- Much of her kit has been restructured to make Twin Fang more accessible
- 30% CDR, buffed movespeed on Q, a buffed slow on W, and a lower cooldown on R all come together to make Cassiopeia’s damage more readily available.
- Additionally, the life on hit on Twin Fang allows Cassiopeia to stay in fights for longer periods of time, much like lifesteal does for AD carries. This means Cassiopeia will be free to do more damage over the course of a fight.
- Aspect of the Serpent grants Cassiopeia significant AP in the late game
- This’ll help make up for some of the base damage tuning, but also simply give her more damage than ever before at full build.