JUNGLE
New jungle changes, exclusive to PBE in order to help with improve the understanding and tracking of jungling. More from Riot Reinboom below.
Hey guys, we have a change coming soon to a PBE near you meant to help us improve our understanding of how people jungle (especially early game).
When we tried to poke into some of the responses we got it became very apparent that people address the jungle in very different manners. Lots of small changes add up to huge swings in what champions look like coming out of their first clear.
What this means for us is that it’s hard to balance early jungle without some more insight, so we’re calling on you guys to help.
We’re putting a change that is PBE ONLY to help build this shared understanding of how junglers jungle individually: A set of buffs that track your jungle progress in the first portion of the jungle.
By giving us a direct peak at how you interact with the jungle you give us a chance to improve it. Maybe by making a mechanic more clear, rebalancing a camp, or many other systems. But first this type of information would help us know which systems.
Here’s what the buffs look like:
(After taking 1 camp. In this case, Krugs)
(After taking 2 camps. Krugs and then Razorbeaks)
It would be super useful to get these value from you guys from champions you expect to play in the jungle. I’m especially interested in the contrast of:
The results of these after you tried it how you normally play the jungle.
And
The results of these after you tried to optimize beyond what you normally do (possibly with the help of these buffs).
BALANCE CHANGES
Tailwind Passive (Passive): NEW Janna’s nearby allied champions gain 8% increased Movement Speed when moving towards her.
REMOVED Janna and her nearby allied champions gain 5% increased Movement Speed.
Zepyhr (W) PASSIVE: Movement Speed increased to 9/11/13/15/17 from 4/6/8/10/12.
Voracity (Passive): NEW Katarina’s spell cooldowns are reduced by 15 seconds whenever a champion that she has damaged in the last 3 seconds dies.
REMOVED Kills and assists reduce Katarina’s cooldowns by 15 seconds.
Base Armor increased to 27 from 24.
Demacian Standard (E): REMOVED increases Jarvan IV’s Armor by 10/13/16/19/22.
Riftwalk (R): Mana Cost reduced to 60 at all ranks from 75 at all ranks.
Range decreased to 400 from 700.
Glorious Evolution (Passive): Additional cooldown from Upgraded Hexcore. (##????) jk
Previous kit changes reverted to live values.
Mace of Spades (Q): Health cost decreased to 20/25/30/35/40 Health from 25/32/39/46/53 (live).
Creeping Death (W): Health cost reduced to 20/25/30/35/40 Health from 26/32/38/44/50 (live).
NEW If cast on an ally, Mordekaiser also gains the effect of Creeping Death. Mordekaiser and his ally will gain 60 bonus Movement Speed towards each other.
ITEMS
Four new items up on PBE with placeholder images. No exact values confirmed yet.
Note: The following item is highly experimental and probably won’t ship any time soon, if at all. All assets are temporary and are absolutely not final.
Hey guys.
I’m putting up some experimental content for exploration.
Mandrake Ward
50G
Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy enemy is within 900 range.
(Counts as a Stealth Ward)
(May only carry 3 Stealth Wards at a time)
This is intended to be an early game ward to protect the lane against the jungle without revealing a jungler’s prospective health or directional pathing. It’s also an answer to early game stealth for lane protections now that pinks are fairly woefully inequipped at dealing with the task. There’s some neat tricks (it can sense over walls) that it has currently – but it still needs a ton of iteration to feel usable personally.
Will be doing some polish work over the next couple days trying to get it in a cleaner state – last I checked, I missed a file somewhere and it’s probably super bugged on PBE – also need to think about ping throttling the thing in terms of sounds and motion.
Eventually it’ll require a custom ping sound and error handling – but for now, everything is highly temp and experimental.
I’m curious to see whether or not people feel like the item’s purpose is clear.
The item hopefully doesn’t feel like it’s worth a slot end-game and make end-game consumable purchase cycles even worse.
Mandrake Ward
Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy is within 900 range.
Cost: 50g
Mana Gem
+MANA
+CDR
+Ability Power
+Mana
+CDR
UNIQUE Passive: Increases Maximum Mana by (?) and generates stacks of Insight when spending Mana (?? conversion rate) up to ??? stacks (?? of Maximum Mana).
UNIQUE Active: Mana Burst – Releases a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt ?? (+?? AP) magic damage. Allies hit by the shockwave restore ?? mana.
Luden’s Echo
+Ability Power
+Movement Speed
UNIQUE Passive: Gains charges upon moving or casting. At ?? charges, the next spell hit expends all charges to deal ?? bonus magic damage to up to ?? targets on hit.
ITEM CHANGES
Enchantment: Warrior
Attack Damage reduced to 40 from 45.