Updates for Smite and League of Legends are back! Sorry for the delay, there were some technical issues.
SPLASH ART
We have a new (nosebleeds for the ladies) splash art for Heartseeker Varus!
SKINS
DJ Sona is up for testing on the PBE.
Warden Sivir
Inquisitor Sivir & Nautilus have been renamed to Warden Sivir & Nautilus. Additionally, Warden Sivir received a few changes to her upper armor.
Sorry this is happening so last minute (we’ve been swamped lately) but we’re changing the names of Inquisitor Nautilus and Inquisitor Sivir to Warden Nautilus and Warden Sivir. We want these skins to feel imposing/foreboding when you play them and we think these names capture that fantasy more strongly than the previous ones. Again, sorry this is so last minute. Appreciate all the feedback!
SUMMONER ICONS
There are two new summoner icons with Teemo! Plus, three icons received upon buying DJ Sona.
BALANCE CHANGES
Base Attack Damage: increased to 52 from 49.
Soldier AA Range: reduced to 325 from 400.
Conquering Sands (Q): damage reduced to 65/85/105/125/145 from 75/105/135/165/195.
Arise (W): AP Ratio to towers reduced to .4 from .6.
Null Sphere (Q): damage reduced to 70/95/120/145/170 from 80/105/130/155/180.
Nether Blade (W): Damage from passive changed to to 20 at all ranks from 10/15/20/25/30.
CLIENT
A new update to match history on the client, including 20 viewable matches, instead of 10. MattEnth weighs on with more info below.
Hey everyone,
Last year, we introduced Match History to the web and soon we’re bringing a good chunk of that functionality to the client. While the web experience will remain the place to go for shareable (show-offable?) links, runes, masteries and item build orders, we’re bringing the lion’s share of Match History to the client:
20 viewable matches, up from the previous 10
A more complete scoreboard that now shows trinket, creep score, and total kill and gold breakdowns per team
Match timelines with timestamped neutral objectives, tower falls, and kills
Gold advantage graphs
Kill maps that show the location of each and every kill for each playerThis update shifts what types of matches will show up in the client. As a reminder, we believe competitive matches should be open information, so everyone’s ranked games (even Bjergsen ‘s) will be up for analysis through Match History. Your less tryhard normal queue matches will only be viewable by you and your friends, just like Match History on the web.
We still have a few minor changes to make before going to live and don’t expect this to make it into 5.3. We just wanted to put it on the PBE early to hear your thoughts.
MattEnth